Roll-Play is the ultimate result, my personal attempt to make a D20 RPG gaming system that can handle... quite simply anything... Here's a little preview.
Augment (Humanoid)
The
result of genetic experiments, bioengineering, or other less ethical practices,
Augments are often times shunned or even hunted down as game. Due to their nature as creations of science
and technology they vary widely in abilities, nature, and appearance.
Anatomy: Augments usually
feature a mix of human and other species traits such as feline, reptilian, or canine
features. Other augments feature a mix
of many sources this mix results in a variety of different traits that can
be beneficial or less than helpful.
Biochemistry: Organic,
Carbon-based. As carbon-based organics
augments consume carbon-based foods primarily.
Their bioengineered metabolism may allow them to break down almost any
material to use as fuel for their bodies including heavy metals and even rock
itself. It may also dramatically
increase their caloric intake.
Diet: Augments usually have
a diet similar to their basic creature.
Habitat: Augments can live
almost anywhere, though they tend to prefer the same sort of environment of
their base creature.
Psychology: Augments live on
the run or in the service of a master or corporate entity. Paranoia runs deep among those that have
escaped to freedom and trust does not come easily, if at all.
Sociology: Augments rarely
congregate in any fashion, but when they do, the societies that are formed tend
toward the extremes and isolationism.
Playing as an Augment:
Augments
are versatile, and extremely adaptable.
As an augment you’re a specialist who has been bred, engineered, or
otherwise ‘tailored’ to be best at a specific set of abilities.
In most settings augments are
often times despised by those that lack the augmentations they’ve been
given. Whether they’re in more powerful
positions due to their augmentation depends entirely on setting. You’re either a leader or a pauper depending
on the world in which you’re playing.
Fighting Augments:
The
best way to fight an augment is to figure out their specialty and remove it
from play. If they’re clearly a master
of melee combat, fight from range. For
every ability they have maxed there will be one drained and once you identify
it, you can exploit it.
Augment (Humanoid) Species Traits
Humanoid
Augments share the following species traits:
Ability Modifiers: +4 to two
ability score modifiers of your choice, and a -4 ability modifier to an ability
score of your choice, these three modifiers can stack atop each other.
Medium Size: As medium
creatures, Augments have no special bonuses or penalties due to their size.
Senses: Augments are
designed with improved senses for use in combat. These senses come in various forms. Please select one from this list on character
creation:
·
Animal Senses: Augments with this form of sensor perception
gain low-light vision and the scent special ability. Augments with low-light vision ignore
concealment from darkness but not total concealment.
·
Blind Sense:
Augments with this form of sensory perception ignore all concealment on targets
within 6-squares.
·
Night-vision:
Augments with this form of sensory perception ignore all concealment from
darkness, including total concealment.
Unfortunately you treat normal light as bright light, and bright light
as blinding light in exchange. Essentially this acts as Darkvision plus the
Light Sensitivity flaw.
Natural Weapons: Augments may choose from these possible
selections of natural weapons.
·
Claws and Teeth: 2 primary claw attacks which deals 1d4 damage +
strength modifier and 1 primary bite attack which deals 1d6 damage + twice
strength modifier.
·
Claws and Talons: 2 primary claw attacks which
deals 1d4 damage + strength modifier and 2 secondary talon attacks which deals
1d4 damage + ½ strength modifier.
·
Brutal Fists: 2 primary slam attacks which deal 1d8 damage +
strength modifier.
Speed: Augment base speed is
dependent on their design, select one of the two following traits for their
base speeds.
·
Aquatic: Base speed is 6-squares, and they gain a swim
speed of 6-squares.
·
Arboreal: Base speed is 6-squares, and they gain a climb
speed of 6-squares.
·
Swift: Base speed is 8-squares.
Crib Languages: None
Human
The
baseline from which all other species and races tend to be compared. Humans or Homo Sapiens are considered the
norm, the average. Neither particularly
strong or fast, wise or smart, humans are unapologetically average. Not that it's particularly a bad thing.
Anatomy: Humans are
mammalian creatures with an average height of 1.8 meters tall and an average
weight of between 60-80 kilograms, however significant deviance from this norm
is possible due to obesity, diet, hormonal imbalance, and genetics. Human skin tone varies widely from a pale
ashen color to a dark black. Hair and
eye color vary widely from red and blonde to brown and black. Eyes are generally a shade of grey, green,
blue, or brown. Eye dimorphism is rare
but possible. Genetics indicate that
other hair and eye colors (such as blue hair, red eyes, gold eyes, and so
forth) are possible but extremely unlikely.
Like many mammals Humans are sexually dimorphic with clear visible
differences between male and female members, however this dimorphism is not so
severe as to affect their statistics.
Biochemistry: Organic,
Carbon-based. As carbon-based organics
humans consume carbon-based foods primarily and many heavy metals are
considered toxic to them.
Diet: Humans are omnivores
that tend toward cooked meats. Fruits
and vegetables can be consumed both cooked and uncooked. Humans that eat nuts, fish, and fruits have a
tendency toward slightly longer life spans then those that consume primarily
red meats.
Habitat: Humans without
clothing or other technology are most comfortable in a tropical or sub-tropical
habitat, but simple heavy clothing can allow them to endure typical arctic
conditions. It's common for human
settlements to be established on or near coastlines, but it's not uncommon for
large settlements to be established almost anywhere.
Psychology: You name it, humans
have done it when it comes to psychology.
It's better to consider human psychology a baseline with which to
compare other species.
Sociology: Human culture and
organization spans just about every conceivable means for mammalian
creatures. From nomadic bands to fascist
nation states and agrarian farm villages to vast continent spanning
democracies, all have existed so far in our world, so there's little reason to
think that other futuristic cultures couldn't be spawned by human minds.
Playing as a Human
Playing
as a human is one of the most natural fits for novice players due to their
flexibility and ease of getting in character.
Humans in many ways are unapologetically average and flexible allowing
for easy customization for specific game concepts.
Fighting Humans:
Since
humans are not predisposed to good or ill, it’s rather easy for a group of
heroes or villains to find themselves fighting humans. Their inherent flexibility and variability
make it so no singular strategy is guaranteed to work with great success
against them so being cautious and flexible in your approach is likely the best
choice.
Human Species Traits
Humans
share the following species traits:
Ability Modifiers: +2 to an
ability score of your choice.
Medium Size: As medium
creatures, Humans have no special bonuses or penalties due to their size.
Speed: Human base speed is
6-squares.
Bonus Trained Skill: Humans are
highly adaptable and often proficient in a wide variety of skills. A Human character chooses one additional
trained skill at 1st level.
Bonus Feat: Humans gain one
bonus feat at 1st level.
Bonus Talent: Humans gain
one bonus talent at 1st level.
Crib Languages: Various
(English, German, Norse...)
Nymph
Mystical
creatures of immense beauty, poise, grace, and magic, Nymphs are renown for
their beauty and magical skills. Their
exact appearance changes dependent upon the world in which they are present
within, though most appear to be blindingly beautiful variations of humans or
elves.
Anatomy: Nymphs are
mammalian creatures with an average height of 1.6 meters tall and an average
weight of between 30-50 kilograms, this weight is surprisingly universal as
Nymphs do not normally suffer from hormonal imbalance or obesity. Nymph skin tone is usually a very pale white
to bronze or a blue-white. Hair color spans
the known spectrum, though dark browns and blacks are the most common. Eyes coloration varies wildly with red, gold,
purple, and violet colors appearing. Eye
dimorphism is rare but possible. Unlike
most species, Nymphs are exclusively female, but capable of reproducing with
almost any mammalian humanoid. Usually
the female results of such unions are full Nymphs while the males assume the
traits of their father’s species.
Biochemistry: Organic,
Carbon-based. As carbon-based organics Nymphs
eat carbon-based foods primarily and many heavy metals are considered toxic to
them.
Diet: Nymphs are omnivores
that tend toward various natural produce instead of meat. They prefer fruits, olives, apples, peaches,
and various grains.
Habitat: Nymphs are at home
in deep forests, oasis, and even small rural settlements. Due to their beauty and the attention they
often attract, most Nymphs are somewhat solitary and reclusive.
Psychology: Nymphs tend
toward being quite and introverted. As a
result, Nymphs tend to blend into the background in most confrontations or
avoid conflict entirely. However few can
argue with the persuasive powers of an experienced Nymph diplomat.
Sociology: Nymph society tends to be highly isolated
from other societies in an attempt to escape the attention of the other
races. They also tend to be small,
usually revolving around a group of sisters or a mother and her female
children. Occasionally daring Nymphs may
integrate themselves in other societies but this is rare.
Playing as a Nymph
Nymphs
have a unique appeal and a rather understated roll in most parties. Their diplomatic prowess makes them excellent
negotiators and their bonus to charisma can make them devastating spell
casters. Playing as a Nymph can be very
rewarding but also quite challenging as their utility in combat leaves
something to be desired often times.
Fighting Nymphs:
It
is a rare occurrence for a party to find themselves in combat with a Nymph, in
large part due to their conflict avoidance and passive nature. However when a Nymph is fully riled into
defending their homes or children they can make a dangerous, or even
devastating opponent. Players should be
wary of attempts to seduce, confuse, or enchant their comrades to fighting in
the Nymph’s defense, as her charismatic talents are her greatest weapons.
Nymph Species Traits
Nymphs
share the following species traits:
Ability Modifiers: -2
Strength, +2 Dexterity, -2 Constitution, and +4 Charisma: Nymphs are charismatic and manipulative but
weak and frail.
Medium Size: As medium
creatures, Nymphs have no special bonuses or penalties due to their size.
Speed: Nymph base speed is
6-squares.
Always Female: There are no
males of this species, all members are exclusively female.
Ageless: Nymphs are immune
to the penalties of advanced age. They
do not take the penalty to Strength, Dexterity, and Constitution from old age.
Enhanced Ability (Charisma):
A Nymph grows more beautiful and manipulative as they age. A Nymph gains the Enhanced Ability (Charisma)
Power as a bonus Talent even if they lack the prerequisites.
Crib Languages: Auran.
Roll-Play is designed from the ground up as a classless system, revolving around the selection of Talents and Feats at each level to progress a character. This allows characters to specialize or generalize without the worry of multiclassing and other complications.
The Talents are designed to allow for a vast array of play styles and various settings, ranging from Anime and Comic Book superheroes to the dark and gritty reality of trench warfare. Roll-Play is meant to be able to handle them all as one single book.
As you might imagine, this is an absolute mountain of work for any one person to get through... but I'll get their eventually... And here's the Character Sheet I've got at present.
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